﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class TestBounds : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("sizeof(Bounds) = " + System.Runtime.InteropServices.Marshal.SizeOf(typeof(Bounds)));
        Debug.Log("sizeof(Rect) = " + System.Runtime.InteropServices.Marshal.SizeOf(typeof(Rect)));
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
